New RaceRoom Update Out Now, Adds Group C & Porsche DLC!
- Apex Racing News
- Apr 4, 2019
- 5 min read
Updated: Apr 5, 2019
Published April 4th, 2019:
The well-known PC racing simulator RaceRoom Racing Experience has been updated, adding plenty of new content into the title.
Sector3 Studios have released a major update for RaceRoom, resulting in several new vehicles and a host of fixes and improvements. Headlining this update is the introduction of the legendary Group C into the game through the Porsche 962C and the Nissan R90CK. Each of these cars is formidable on the track, with the 1992 Porsche 962C packing a 3.2L flat-6 producing 750HP and the Nissan providing great competition through a roaring V8 engine producing 588KW. Both of these iconic vehicles have been added to the RaceRoom store and can each be bought individually for $4.47 (399 VRP), with each of the two vehicles liveries up for $0.33 (29 VRP). There certainly are a lot of liveries for each of the vehicles as well, with the Porsche getting eight livery variants and the Nissan sporting eleven purchasable paint schemes. If you're interested in picking up all of the available liveries alongside the car of your choice, then you can currently get them all in a livery pack for each vehicle, which is priced at $6.71 (599 VRP) for the Nissan or $6.04 (539 VRP) for the Porsche. Alternatively, you can get access to everything for a total of $12.32 (1099 VRP).
That's not all however, as Sector3 have also added another new car to the RaceRoom store, the Porsche 911 Carrera Cup (964). Equipped with a highly capable 3.6L Flat-6, this storied Porsche is one of the most noteworthy track cars of its era. Players interested in getting behind the wheel of the German vehicle can do so for a total of $4.47 (399 VRP). Once again, each of the 33 differing liveries can be bought for a total of 33 cents apiece. If you want all of the liveries bundled in one package, you can purchase them all with the car for $8.73 (779 VRP).
We already knew that both of these two new types of vehicles were coming to RaceRoom sometime soon, but it's nice to see them finally released and available. Their introduction into the game is far from the only changes made by this latest update. For more specific details regarding the new release, you can view the developer's notes below.
Update details:
Download size = ca 15 GB
Client version = 0.3.0.6544
Client BuildID = 3708189
Dedi version = 50.0.906
Dedi BuildID = 3708152
Content: • Added Group C car class with Porsche 962 C Team Joest and Nissan R90CK
• Added Porsche Carrera Cup Classic car class with Porsche 911 Carrera Cup (964)
• Modified parts of the Porsche 934 RSR to remove certain after-market elements such as the exhaust pipe.
Game: • Dedicated server - Added a list of currently connected players, with live counter of their incident points and a Kick button.
• Dedicated server - Added a session information block with a "Next Session" functionality.
• Dedicated server - Added a ban functionality.
• Dedicated server - Color tweaks to the UI for better readability when server is running.
• Dedicated server - The results json now includes the userID of the other player involved in a car to car collision.
• Implemented a more discrete notification block on the HUD to replace the big and intrusive overlays that warn of penalties.
• Added loads of new telemetry and various data to Shared Memory block, bringing it to v2.6 and breaking backward compatibility with 3rd party applications and drivers.
• Added r3e-data.json inside ..\Game\GameData\General\ for easier access by 3rd party applications • Introducing Tyre Pressure in car setup for the cars released today as well as a selection of older cars (see below)
• Added support for in-gameplay overlays, allowing for custom HUD widgets using web. See https://github.com/sector3studios/webhud for full details.
• Multiplayer - Fixed the vibrating opponent cars in pitlane and grid
• Player can now adjust the brake bias even in fixed car setup conditions
• Spectator overlays - changed r3e.getVehicleInfo.drsLeft to use amount of drs activations left, instead of just true or false
• Single Player - Grid Position selector now takes into account multiclass and will place the player in the selected position within the same car class or same performance index classes.
• Fixed an issue on Sepang South when using VR
• Fixed Brake assists showing up in the wrong order in the Gameplay Settings selector
• Fixed sometimes incorrect lap counts or session timers when watching replays
• Fixed a multiplayer issue on Timing screen where the player with the fastest lap would leave the server and would result in broken split time calculations
• Fixed ADAC 2018 drivers not changing during pitstops
• Oschersleben - New set of Static cameras ("Pg Down" key to switch to TV cameras, then "End" key to cycle through camera sets)
• Paul Ricard - New set of Static cameras
• Silverstone - New set of Static cameras
• Slovakiaring - New set of Static cameras
• Shanghai - New set of Static cameras
• Stowe - New set of Static cameras
• RaceRoom Raceway - New set of Static cameras
• RedBull Ring - New set of Static cameras
• Road America - New set of Static cameras
• Sachsenring - New set of Static cameras
• Salzburgring - New set of Static cameras
• Suzuka - New set of Static cameras • GTR1 car class - Added set of action cameras ("Home" key to cycle) • Sounds - Replaced some suspension samples
• Sounds - Implemented a new set of samples and triggers for sounds of pedals being pressed in Aquila, Audi 90 GTO, Audi R18, BMW 320 Turbo, Chevrolet Daytona Prototype, DMD P20, DMD P21, Fabcar 935, Mistral M530, Mistral M531, Nissan Silvia Turbo, Nissan Skyline 2000RS, Nissan 300ZX, Nissan R90CK, Nissan Skyline GTR R32, Porsche 934 RSR, Radical SR9 Turbo and V8, Ruf CTR3, Volvo 240 Turbo, Zakspeed Capri.
• Sounds - Reduced volume of drones in aerial cameras
• Sounds - Chevrolet Corvette C6 GT2 - Improved volume balance between external and internal sounds.
• Sounds - Chevrolet Corvette Greenwood - Increased volume of the engine startup and engine idle (both interior and exterior) • Physics - Added Tyre pressure to Formula RaceRoom Junior
• Physics - Added Tyre pressure to GTR2 cars
• Physics - Added Tyre pressure to GTR4 cars
• Physics - Added Tyre pressure to Mercedes DTM 1995, along with all-around handling improvements
• Physics - Added Tyre pressure to Pagani Zonda R
• Physics - Added Tyre pressure to Porsche 911 GT3 Cup
• Physics - Added Tyre pressure to Porsche Cayman GT4 Clubsport, tweaks to transmission, gearshifts and dampers
• Physics - BOP adjustments to GTR3 cars
• Physics - BOP adjustments to GTO cars, Updated friction values, Updated oscillations, More accurate Mustang front suspension joints
• Physics - BOP adjustments to Group 5 cars. • Physics - Aquila - Tweaked upshifts and behaviour on pit limiter
• Physics - Audi TT RS VLN - Fixed some tyre marks left on tarmac when changing gears, updated engine and transmission rod stiffness, improved behaviour on pit limiter and the automatic gearbox logic.
• Physics - Formula RaceRoom Junior - Improved behaviour over bumps, curbs and crests. Improved dog box shifts behaviour. Adjustments to transmission oscillations.
• Physics - NSU TTS - Fixed AI sometimes overshooting the pitbox, the car now also has its own set of pitstop timers
• Physics - Porsche 934 RSR - Improved behaviour over bumps, curbs and crests. Adjustments to transmission oscillations.
Source: game.raceroom.com/store/
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